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| 这个是涉及的文件信息(工具自动生成,字数超出限制精简了一些类似的): =============================================================
 //======================加入路径:sqr/dnf_enum_header.nut=====================
 STATE_BURSTER<- 114
 ENUM_CHARACTERJOB_SWORDMAN <- 0
 //======================加入路径:sqr/character/swordman/swordman_header.nut=====================
 SKILL_DEFANEBLOOD<- 253
 CUSTOM_ANI_SWORDMAN_GRAB<- 10
 //======================加入路径:sqr/character/common_load_state.nut=====================
 //本次提取技能为:非主动技能,非主动技能,浴血之怒,魔煞血陨,血魔·弑天,暴怒狂斩,鲜血暴掠,致命血陨,狂气涌动,极·神剑术(破空斩),极·神剑术(流星落),极·神剑术(瞬斩),万剑归宗,鬼斩:狂怒,鬼斩:炼狱,幽魂之布雷德,幽魂降临:式,王者号令:吉格降临,冥祭之沼,天雷·波动剑,天雷·降魔杵,雷神降世:裁决,非主动技能
 IRDSQRCharacter.pushState(0, "Character/Common/Burster/Burster.nut", "Burster", STATE_BURSTER, -1);
 //======================加入路径:sqr/character/swordman_load_state.nut=====================
 IRDSQRCharacter.pushState(0, "character/Swordman/wave/wave.nut", "WaveSword", 24 ,-1 );
 IRDSQRCharacter.pushPassiveObj("character/Swordman/wave/po_wavecut.nut", 24328);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/bloodboom/bloodboom.nut", "swordman_bloodboom", 229, 229);
 IRDSQRCharacter.pushPassiveObj("js60_qq506807329/share_obj/share_po_swordman_24370.nut", 24370);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/bloodmarble/bloodmarble.nut", "swordman_bloodmarble", 230, 230);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/bloodriven/bloodriven.nut", "swordman_bloodriven", 231, 231);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/rage/rage.nut", "swordman_rage", 232, 232);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/bloodsnatch/bloodsnatch.nut", "swordman_bloodsnatch", 233, 233);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/fatalblood/fatalblood.nut", "swordman_fatalblood", 245, 245);
 IRDSQRCharacter.pushState(0, "character/swordman/defaneblood/defaneblood.nut", "defaneblood", -1, SKILL_DEFANEBLOOD);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/swordofmind/swordofmind.nut", "swordman_swordofmind", 234, 234);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/meteorsword/meteorsword.nut", "swordman_meteorsword", 235, 235);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/flashcut/flashcut.nut", "swordman_flashcut", 236, 236);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/handlingsword/handlingsword.nut", "swordman_handlingsword", 246, 246);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/slashofboom/slashofboom.nut", "swordman_slashofboom", 237, 237);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/slashofhell/slashofhell.nut", "swordman_slashofhell", 238, 238);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/bladephantom/bladephantom.nut", "swordman_bladephantom", 239, 239);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/bladephantomex/bladephantomex.nut", "swordman_bladephantomex", 240, 240);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/zigadvent/zigadvent.nut", "swordman_zigadvent", 241, 241);
 IRDSQRCharacter.pushPassiveObj("unclebang_shared_passive_object/po_swordman_shared.nut", 24349);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/tombstoneswamp/tombstoneswamp.nut", "swordman_tombstoneswamp", 247, 247);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/indaramang/indaramang.nut", "swordman_indaramang", 242, 242);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/vajra/vajra.nut", "swordman_vajra", 243, 243);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/lightninggod/lightninggod.nut", "swordman_lightninggod", 244, 244);
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/Kalla/Kalla.nut", "swordman_kalla", 44, -1);
 //======================加入路径:character/swordman/swordman.chr=====================
 IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_SWORDMAN, "character/swordman/bloodboom/bloodboom.nut", "swordman_bloodboom", 229, 229);
 `Animation/bloodboom.ani`
 技能调用的ani chr中的索引为:122
 技能调用的atk id为:
 // 下列ani atk涉及技能为魔煞血陨<230>
 `Animation/BloodMarbleExtractReady_Body.ani`
 技能调用的ani chr中的索引为:128
 // 下列ani atk涉及技能为血魔·弑天<231>
 `Animation/BloodRivenCast.ani`
 `Animation/BloodRivenCharge.ani`
 `Animation/BloodRivenChange.ani`
 `Animation/BloodRivenJump.ani`
 `Animation/BloodRivenFinish.ani`
 技能调用的ani chr中的索引为:123,124,125,126,127
 `AttackInfo/BloodRivenMultiHit.atk`
 `AttackInfo/BloodRivenChargeHit.atk`
 技能调用的atk id为:87,88
 // 下列ani atk涉及技能为暴怒狂斩<232>
 `Animation/RageStartBody_body.ani`
 `Animation/RageLoop01Body_body.ani`
 `Animation/RageLoop02Body_body.ani`
 `Animation/RageLoop03Body_body.ani`
 `Animation/RageLoop04Body_body.ani`
 `Animation/RageEndBody_body.ani`
 技能调用的ani chr中的索引为:129,130,131,132,133,134
 `AttackInfo/Rage_atk3.atk`
 技能调用的atk id为:89
 // 下列ani atk涉及技能为鲜血暴掠<233>
 `Animation/BloodSnatchCast_body.ani`
 `Animation/BloodSnatchDash_body.ani`
 `Animation/BloodSnatchCatch_body.ani`
 `Animation/BloodSnatchDashCatch_body.ani`
 `Animation/BloodSnatchSpin_body.ani`
 `Animation/BloodSnatchFinish_body.ani`
 技能调用的ani chr中的索引为:135,136,137,138,139,140
 `AttackInfo/BloodSnatch.atk`
 技能调用的atk id为:90
 // 下列ani atk涉及技能为致命血陨<245>
 `Animation/FatalBlood1Hit_Body.ani`
 `Animation/FatalBlood2Hit_Body.ani`
 `Animation/FatalBlood3Hit_Body.ani`
 `Animation/FatalBlood3HitFail_Body.ani`
 技能调用的ani chr中的索引为:164,165,166,167
 `AttackInfo/FatalBlood1Hit.atk`
 `AttackInfo/FatalBlood2Hit.atk`
 `AttackInfo/FatalBlood3Hit.atk`
 `AttackInfo/FatalBlood4Hit.atk`
 技能调用的atk id为:96,97,98,99
 技能调用的ani chr中的索引为:
 // 下列ani atk涉及技能为极·神剑术(破空斩)<234>
 `Animation/SwordOfMindCharge.ani`
 `Animation/SwordOfMindChargeAttract.ani`
 `Animation/SwordOfMindChargeAttack.ani`
 技能调用的ani chr中的索引为:141,142,143
 `AttackInfo/SwordOfMindAttack.atk`
 技能调用的atk id为:91
 //======================加入路径:equipment/character/swordman.lay=====================
 `%s/bloodboom.ani`
 技能调用的ani lay中的索引为:122
 `%s/BloodMarbleExtractReady_Body.ani`
 技能调用的ani lay中的索引为:128
 `%s/BloodRivenCast.ani`
 `%s/BloodRivenCharge.ani`
 `%s/BloodRivenChange.ani`
 `%s/BloodRivenJump.ani`
 `%s/BloodRivenFinish.ani`
 技能调用的ani lay中的索引为:123,124,125,126,127
 `%s/RageStartBody_body.ani`
 `%s/RageLoop01Body_body.ani`
 `%s/RageLoop02Body_body.ani`
 `%s/RageLoop03Body_body.ani`
 `%s/RageLoop04Body_body.ani`
 `%s/RageEndBody_body.ani`
 技能调用的ani lay中的索引为:129,130,131,132,133,134
 `%s/BloodSnatchCast_body.ani`
 `%s/BloodSnatchDash_body.ani`
 `%s/BloodSnatchCatch_body.ani`
 `%s/BloodSnatchDashCatch_body.ani`
 `%s/BloodSnatchSpin_body.ani`
 `%s/BloodSnatchFinish_body.ani`
 技能调用的ani lay中的索引为:135,136,137,138,139,140
 `%s/FatalBlood1Hit_Body.ani`
 `%s/FatalBlood2Hit_Body.ani`
 `%s/FatalBlood3Hit_Body.ani`
 `%s/FatalBlood3HitFail_Body.ani`
 技能调用的ani lay中的索引为:164,165,166,167
 技能调用的ani lay中的索引为:
 `%s/SwordOfMindCharge.ani`
 `%s/SwordOfMindChargeAttract.ani`
 `%s/SwordOfMindChargeAttack.ani`
 技能调用的ani lay中的索引为:141,142,143
 `%s/MeteorSwordStart.ani`
 `%s/MeteorSwordCharge.ani`
 `%s/MeteorSwordChargeFinish.ani`
 `%s/MeteorSwordUp.ani`
 `%s/MeteorSwordDrop.ani`
 `%s/MeteorSwordExplosion.ani`
 技能调用的ani lay中的索引为:144,145,146,147,148,149
 `%s/FlashCutReady_Body.ani`
 `%s/FlashCutAtk_Body.ani`
 `%s/FlashCutEnd_Body.ani`
 技能调用的ani lay中的索引为:150,151,152
 下面为错误信息,需要手动处理:
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