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为什么我自己做的武器西岚的剑气可移动但是会有个剑气卡在原地?

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发表于 2024-9-30 16:20:20 | 显示全部楼层 |阅读模式
为什么我自己做的武器西岚的剑气可移动但是会有个剑气卡在原地,有没有大佬帮我看下是哪里的问题啊
这是代码
[grade]
90
[rarity]
4
[spectrum]
255255170200500
[icon mark]
`item/iconmark.img`68
[usable job]
`[swordman]`
`[demonic swordman]`
`[creator mage]`
[/usable job]
[attach type]
`[trade]`
[minimum level]
90
[physical attack]
114
[attack speed]
200
[stuck]
-20
[price]
18450
[repair price]
145600
[value]
145600
[creation rate]
100
[equipment physical attack]
1212882
[equipment magical attack]
1130850
[separate attack]
738548
[physical critical hit]
12
[water attack]
88
[icon]
`item/new_equipment/01_weapon/swordman/beamswd/beamswd.img`167
[field image]
`Item/FieldImage.img`35
[equipment type]
`[weapon]`24
[animation job]
`[swordman]`
[variation]
392
[layer variation]
2790
`beamswdc`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
2791
`beamswdc1`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
650
`beamswdb`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
651
`beamswdb1`
[equipment ani script]
`equipment/character/swordman.lay`
[animation job]
`[demonic swordman]`
[variation]
392
[layer variation]
2790
`beamswdc`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
2791
`beamswdc1`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
650
`beamswdb`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
651
`beamswdb1`
[equipment ani script]
`equipment/character/swordman.lay`
[sub type]
5
[move wav]
`BEAMSWD_TOUCH`
[durability]
88
[weight]
2500
[item group name]
`beamswd`
[cool time]
10000
[required skill]
33
[elemental property]
`[water element]`
[if]
[cooltime]
300
[attack success]
1
[/if]
[then]
[target]
`enemy`-1
[probability]
30
[passive object]
30059000400``
[/passive object]
[/then]
[if]
[cooltime]
300
[attack success]
1
[/if]
[then]
[target]
`enemy`-1
[probability]
30
[passive object]
4815900000``
[/passive object]
[/then]
[if]
[cooltime]
300
[attack success]
1
[/if]
[then]
[target]
`enemy`-1
[duration]
8000
[probability]
10
[active status]
`freeze`150
[/then]
[if]
[set my state]
1
[my state]
`attack`
[/if]
[then]
[target]
`myself`-1
[probability]
100
[passive object]
20065000990`Straight2.ptl`
2006550-300990`Straight2.ptl`
2006550300990`Straight2.ptl`
[/passive object]
[/then]
[if]
[use skill]
`swordman`49
[/use skill]
[cooltime]
100
[/if]
[then]
[target]
`myself`-1
[passive object]
20065000990`Straight2.ptl`
2006550-300990`Straight2.ptl`
2006550300990`Straight2.ptl`
[/passive object]
[/then]
[if]
[use skill]
`swordman`68
[/use skill]
[cooltime]
1000
[/if]
[then]
[target]
`myself`-1
[probability]
100
[passive object]
4811900000``
4812000000``
[/passive object]
[/then]
[if]
[use skill]
`swordman`98
[/use skill]
[cooltime]
1000
[/if]
[then]
[target]
`myself`-1
[probability]
100
[passive object]
4811900000``
4812000000``
[/passive object]
[/then]
[if]
[skill]
`swordman`9
[/skill]
[attack success]
1
[/if]
[then]
[target]
`enemy`-1
[duration]
3000
[active status]
`freeze`150
[/then]
[if]
[skill]
`swordman`97
[/skill]
[attack success]
1
[/if]
[then]
[target]
`enemy`-1
[duration]
3000
[active status]
`freeze`150
[/then]
[if]
[use skill]
`swordman`72
[/use skill]
[cooltime]
300
[/if]
[then]
[target]
`myself`-1
[passive object]
4811900000``
4812000000``
[/passive object]
[/then]
[if]
[cooltime]
200
[time]
20010
[skill]
`swordman`73
[/skill]
[/if]
[then]
[target]
`myself`-1
[passive object]
20065000990`Straight2.ptl`
2006550-300990`Straight2.ptl`
2006550300990`Straight2.ptl`
[/passive object]
[/then]
[if]
[use skill]
`swordman`86
[/use skill]
[cooltime]
1000
[/if]
[then]
[target]
`all enemy`450
[duration]
2500
[active status]
`sleep`150
[active status]
`hold`150
[/then]
[if]
[skill]
`swordman`86
[/skill]
[attack success]
1
[/if]
[then]
[target]
`enemy`-1
[duration]
5000
[active status]
`freeze`150
[/then]
[if]
[attack success]
1
[/if]
[then]
[target]
`enemy`-1
[add absolute damage]
`water`
`%`15
[/then]
[skill data up]
`[swordman]`169`[dungeon type]``[level]`0`+`200
`[demonic swordman]`169`[dungeon type]``[level]`0`+`200
`[creator mage]`169`[dungeon type]``[level]`0`+`200
[/skill data up]
[if]
[change status]
`hp`
`>`
`%`0
`end`
[cooltime]
1000
[/if]
[then]
[target]
`all enemy`-1
[duration]
1000
[appendage]
377
[/then]
[if]
[change status]
`hp`
`>`
`%`0
`end`
[cooltime]
1000
[/if]
[then]
[target]
`myself`-1
[duration]
1000
[appendage]
382
[/then]
[if]
[set my state]
1
[my state]
`any`
[/if]
[then]
[target]
`myself`-1
[equipment duration]
-99999999
[appendage]
339
[appendage]
342
[appendage]
343
[/then]
[skill data up]
`[swordman]`97`[all]``[level]`2`%`-100
`[swordman]`97`[all]``[level]`3`%`300
[/skill data up]
[possible kiri protect]
[anti evil]
380
[animation job]
`[creator mage]`
[variation]
372
[layer variation]
2150
`at_beamswda`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
2151
`at_beamswda1`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
2152
`at_beamswda2`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
650
`at_beamswdb`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
651
`at_beamswdb1`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
652
`at_beamswdb2`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
1350
`at_beamswdx`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
1351
`at_beamswdx1`
[equipment ani script]
`equipment/character/atswordman.lay`
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 楼主| 发表于 2024-9-30 16:21:05 | 显示全部楼层
就是这个样子,剑气可以正常释放并往前走,但原地会卡个剑气不消失。

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 楼主| 发表于 2024-9-30 16:21:44 | 显示全部楼层
有没有大佬帮忙看一下是哪里出的问题,同一个PVF里的原有武器放剑气就正常跑,正常消失。我自己做的这个就原地卡个剑气不消失。
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发表于 2024-9-30 16:21:56 | 显示全部楼层
ptl不对
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发表于 2024-9-30 16:22:51 | 显示全部楼层
obj做特效
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