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楼主 |
发表于 2025-2-3 11:40:41
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if (obj.isMyControlObject()&&(sq_getGrowType(obj) == 1)&&(!sq_isPVPMode())) {
local index = obj.getCurrentSkillIndex();
if (index == 9) {
if (!CNSquirrelAppendage.sq_IsAppendAppendage ( obj, "apjh/ap_junkspin.nut" )) {
CNSquirrelAppendage.sq_AppendAppendage ( obj, obj, index, false, "apjh/ap_junkspin.nut", true );
}
} else {
if (CNSquirrelAppendage.sq_IsAppendAppendage ( obj, "apjh/ap_junkspin.nut" )) {
CNSquirrelAppendage.sq_RemoveAppendage(obj, "apjh/ap_junkspin.nut");
}
}
}
在已经导入过移动街头风暴包里的ap_junkspin.nut前提下,在上面函数加进procAppend_Gunner(obj)里面就能实现移动乱射,仿照着写估计所有站在原地的技能都能移动。比如移动炉子、移动远古粒子炮之类的。6ZO+5o6lOiBodHRwczovL3Bhbi5iYWlkdS5jb20vcy8xX0c2UFlldDlwbEZfU1E2YjVEeEt0QT9wd2Q9NDQ4MiDmj5Dlj5bnoIE6IDQ0ODI=
之前大佬分享的移动街头风暴血色風暴的包,64解码。 |
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