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发表于 2025-1-5 09:45:52
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2【异界套修改369改为123,女气功光之兵刃增加魔攻,幻影分身间隔减少】
equipment/character/partset/
这是异界装备的文件路径
[piece set ability]
3
经过pvf工具中的批处理功能,统一把3件套装生效改为1件套装生效
[piece set ability]
1
如图演示,将要修改的装备全部选中,这里只用一套演示,6换为2,9换为3,一共三次批处理搞定
【分身间隔缩小】
`[at fighter]`8`[dungeon type]``[level]`2`%`-95 // 男气功
`[fighter]`8`[dungeon type]``[level]`2`%`-95 // 女气功
在如图部位添加这两行相应的参数即可缩小分身之间的间隔,如需要在装备文本上显示出来,
自己在下面部位添加文本
【女气功光兵添加魔攻效果】
在sqr/character/fighter/fighter_header.nut内加入
SKILL_LIGHTENCHANTWEAPON<- 30
============================================================================================================================================
在sqr/character/fighter/fighter_common.nut加入
function setState_Fighter(obj, state, datas, isResetTimer)
{
if(!obj) return;
if(state == 54){
findAllMonster_RisingUpper_New(obj);
}
else if(state == 13)
{
if(obj.sq_GetVectorData(datas, 2) == 30)
{
if(!CNSquirrelAppendage.sq_IsAppendAppendage(obj, "character/fighter/lightenchantweapon/ap_lightenchantweapon.nut")){
local AddAppendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, SKILL_LIGHTENCHANTWEAPON, false, "character/fighter/lightenchantweapon/ap_lightenchantweapon.nut", true);
}
}
}
}
============================================================================================================================================
提示1:注意看下sqr/character/fighter_load_state.nut内有没有挂载IRDSQRCharacter.pushScriptFiles("Character/Fighter/Fighter_common.nut");没有的话就添加
提示2:注意看下sqr/loadstate.nut内有没有挂载sq_RunScript("Character/fighter_load_state.nut");没有的话就添加
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