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公共函数挂载
function drawCustomUI_ATGunner(obj )
{
if(!obj) return;
Draw_Qps_Ui_ATGunner(obj);//复制此行函数挂载
return;
}
function setState_ATGunner(obj, state, datas, isResetTimer)
{
local substate0 = obj.sq_GetVectorData(datas, 0);
local substate1 = obj.sq_GetVectorData(datas, 1);
local substate2 = obj.sq_GetVectorData(datas, 2);
local substate3 = obj.sq_GetVectorData(datas, 3);
local substate4 = obj.sq_GetVectorData(datas, 4);
local substate5 = obj.sq_GetVectorData(datas, 5);
local substate6 = obj.sq_GetVectorData(datas, 6);
local substate7 = obj.sq_GetVectorData(datas, 7);
local substate8 = obj.sq_GetVectorData(datas, 8);
local substate9 = obj.sq_GetVectorData(datas, 9);
local substate10 = obj.sq_GetVectorData(datas, 10);
local WeaponSubType = obj.getWeaponSubType();
obj.getVar("substate").clear_vector();
obj.getVar("substate").push_vector(substate0);
obj.getVar("substate").push_vector(substate1);
obj.getVar("substate").push_vector(substate2);
obj.getVar("substate").push_vector(substate2);
obj.getVar("substate").push_vector(substate2);
obj.getVar("substate").push_vector(substate2);
obj.getVar("substate").push_vector(substate2);
obj.getVar("substate").push_vector(substate2);
obj.getVar("state").clear_vector();
obj.getVar("state").push_vector(state);
App_State_ATGunner(obj, state, datas, isResetTimer);
AlphaSupport(obj, state, datas, isResetTimer);
}
function procAppend_ATGunner(obj)
{
if(!obj) return;
App_Proc_ATGunner(obj);//复制此行函数挂载 |
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