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发一下整段武器代码
#PVF_File
[name]
`星之海 : 巴德纳尔`
[basic explain]
`光属性攻击
额外伤害增加量 +35%%
技能攻击力 +30%%
额外附加伤害增加量+ 40%%
最终伤害增加量 +12%%
装备时, 发动巴德纳尔的庇护并获得以下效果。 (解除装备后效果消失)
- 攻击速度 +15%%
- 移动速度 +15%%
- 施放速度 +22.5%%`
[skill data up]
`[all]`169`[dungeon type]``[static]`11`+`35
`[all]`169`[dungeon type]``[static]`13`+`30
`[all]`169`[dungeon type]``[static]`14`+`40
`[all]`169`[dungeon type]``[static]`15`+`12
[/skill data up]
[flavor text]
`群星飞舞, 就像是星星的海洋。`
[name2]
` `
[grade]
99
[rarity]
4
[spectrum]
0255255200300
[need material]
2109289210
[icon mark]
`item/iconmark.img`365
[usable job]
`[swordman]`
`[creator mage]`
[/usable job]
[attach type]
`[trade]`
[minimum level]
91
[physical attack]
74
[attack speed]
150
[cast speed]
225
[move speed]
150
[stuck]
1
[price]
212000
[repair price]
169600
[value]
169600
[equipment physical attack]
1039906
[equipment magical attack]
1005877
[separate attack]
700450
[all elemental attack]
100
[light resistance]
17
[water resistance]
17
[icon]
`item/new_equipment/01_weapon/swordman/beamswd/beamswd.img`150
[field image]
`Item/FieldImage.img`35
[equipment type]
`[weapon]`24
[animation job]
`[creator mage]`
[variation]
500
[layer variation]
2151
`at_beamswda1`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
2152
`at_beamswda2`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
651
`at_beamswdb1`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
652
`at_beamswdb2`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
1350
`at_beamswdx`
[equipment ani script]
`equipment/character/atswordman.lay`
[animation job]
`[swordman]`
[variation]
510
[layer variation]
2791
`beamswdc1`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
2792
`beamswdc2`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
651
`beamswdb1`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
652
`beamswdb2`
[equipment ani script]
`equipment/character/swordman.lay`
[animation job]
`[demonic swordman]`
[variation]
510
[layer variation]
2791
`beamswdc1`
[equipment ani script]
`equipment/character/dsswordman.lay`
[layer variation]
2792
`beamswdc2`
[equipment ani script]
`equipment/character/dsswordman.lay`
[layer variation]
651
`beamswdb1`
[equipment ani script]
`equipment/character/dsswordman.lay`
[layer variation]
652
`beamswdb2`
[equipment ani script]
`equipment/character/dsswordman.lay`
[sub type]
5
[move wav]
`BEAMSWD_TOUCH`
[durability]
100
[weight]
2500
[item group name]
`beamswd`
[cool time]
10000
[required skill]
33
[elemental property]
`[light element]`
[possible kiri protect] |
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