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还没人发过,这2个优化使得所有职业都能轻松异界了。
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虚无5图4个怪物杀死会有距离判断,不在光圈一定距离内就不算死亡并且会进入复活倒计时。
passiveobject/actionobject/monster/dimensiongate/cosmofiend/trap/action/hernion_damage.act
passiveobject/actionobject/monster/dimensiongate/cosmofiend/trap/action/cocozola_damage.act
passiveobject/actionobject/monster/dimensiongate/cosmofiend/trap/action/venommera_damage.act
passiveobject/actionobject/monster/dimensiongate/cosmofiend/trap/action/garmea_damage.act
[DISTANCE]
[<=]
500
[/CHECKUP]
这里的500是我改过的,表示距离光圈击杀的距离算击杀,改到1200就是全屏乱杀都算杀死了,记得每个文件有2个数值要修改的,默认是120。
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黑色boss攻击次数破防修改:
monster/newmonsters/dimensiongate/blackearth/ozma/action/proc.act
[TRIGGER]
[ENABLE]
[OFF]
[IF]
`damage`
[>]
2
[/IF]
[DO PROC BEHAVIOR]
[ME]
11
[/TRIGGER]
这里的2是我改过的,也就是普攻3次就会破防,自己改吧。 |
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