狗哥神迹角色伤害缩放 自己被揍不影响
复制下面代码替换sqr/ui/ap/ap_monster.nut中的同名函数
DAMAGE_SCALE_FACTOR <- 0.1 // 缩放为1/10
function onApplyHpDamage_appendage_monster(appendage, newHpDamage, attacker)
{
if(!appendage) return;
if(!attacker) return;
local monster = appendage.getParent();
monster = sq_GetCNRDObjectToActiveObject(monster);
if(!monster) return;
if(appendage.getParent().getTeam() == attacker.getTeam())
return newHpDamage;
if(appendage && newHpDamage > 0)
{
local addHpDamage = applyAddHpDamage(appendage,newHpDamage);
appendage.getVar("addHpDamage").setInt(0,(DAMAGE_SCALE_FACTOR * addHpDamage.tofloat()).tointeger());
appendage.getVar("newHpDamage").setInt(0,(DAMAGE_SCALE_FACTOR * newHpDamage.tofloat()).tointeger());
if(appendage.getVar("atkCount").getInt(0) == 1)
NOMAL_ATTACK_FLAG = 1;
else
appendage.getVar("atkCount").setInt(0,1);
}
local scaledDamage = (DAMAGE_SCALE_FACTOR * newHpDamage.tofloat()).tointeger();
return scaledDamage;
} 帅 为啥不把atk绑定放出来
大佬这是减少职业伤害吗 大佬,体术逆改那个无脑包可以在分享一下吗大佬 牛逼 感谢
有个bug,伤害为1的时候导致没有伤害
DAMAGE_SCALE_FACTOR <- 0.7 // 修改成你要的倍数
function onApplyHpDamage_appendage_monster(appendage, newHpDamage, attacker) {
if (!appendage) return;
if (!attacker) return;
local monster = appendage.getParent();
monster = sq_GetCNRDObjectToActiveObject(monster);
if (!monster) return;
if (appendage.getParent().getTeam() == attacker.getTeam()) return newHpDamage;
local scaledDamage = (DAMAGE_SCALE_FACTOR * newHpDamage.tofloat()).tointeger();
if (newHpDamage > 0) {
if (scaledDamage == 0) {
scaledDamage = 1;
}
local addHpDamage = applyAddHpDamage(appendage, newHpDamage);
local newAddHpDamage2 = (DAMAGE_SCALE_FACTOR * addHpDamage.tofloat()).tointeger();
if (addHpDamage > 0 && newAddHpDamage2 == 0) {
newAddHpDamage2 = 1;
}
appendage.getVar("addHpDamage").setInt(0,newAddHpDamage2);
appendage.getVar("newHpDamage").setInt(0,scaledDamage);
if (appendage.getVar("atkCount").getInt(0) == 1) NOMAL_ATTACK_FLAG = 1;
else appendage.getVar("atkCount").setInt(0, 1);
}
return scaledDamage;
}
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